I've updated the training script to support the new flash based graph. The new graph makes this script less useful, since the graph now shows the detail that was left out before. I contemplating not doing the update, but since the update was very easy, I thought it was worthwhile.
On another note, I've had a lot of requests to combine some of the functionality into other scripts. I would like to do that, but just haven't had the time. I actually would prefer to learn how to make these scripts a legitimate Firefox extension, but haven't had the time. A lot of logic is repeated in all of the scripts, which for you programming geeks, severely violates DRY. Moving to an extension might help to solve some of those issues.
But again, time is the concern.
Anyway, just wanted to let you all know about the update.
Thanks
Semi-Random thoughts on life, computers, sports, and what not....but mostly programming.
Showing posts with label greasemonkey. Show all posts
Showing posts with label greasemonkey. Show all posts
Friday, December 14, 2007
Friday, November 09, 2007
TrophyManager TrExMa Transfer List Hack
OK, one more GM script for TrophyManager.
This one extends the TrExMa hack for all players on the Transfer List. GKs are included as well using the ideas from the forum.
This should be handy due to the National Team releases and many of those players are quite pricey at 50M. Might as well get the most bang for your buck.
This one extends the TrExMa hack for all players on the Transfer List. GKs are included as well using the ideas from the forum.
This should be handy due to the National Team releases and many of those players are quite pricey at 50M. Might as well get the most bang for your buck.
Monday, October 22, 2007
YATMGMS - TrExMa Ratings on Squad Page
Yet Another TrophyManager GreaseMonkey Script.
This one generates TrExMa ratings on the Squad page.
Still no real good idea on how to grade GKs.
This one generates TrExMa ratings on the Squad page.
Still no real good idea on how to grade GKs.
Friday, October 12, 2007
Another TrophyManager.com Greasemonkey Script
Another new script. This one will pull scrape the abilities for the player and calculate the skill of the player as the cool Excel tool TrExMa will.
Provides a handy way to identify the overall skill of a player. Obviously, YMMV, but it should give you a quick estimate on a player's overall ability.
It doesn't work for the Goalkeepers, but TrExMa doesn't have a calculation for them. I'd be interested in any thoughts on computing their skills.
Provides a handy way to identify the overall skill of a player. Obviously, YMMV, but it should give you a quick estimate on a player's overall ability.
It doesn't work for the Goalkeepers, but TrExMa doesn't have a calculation for them. I'd be interested in any thoughts on computing their skills.
Monday, October 08, 2007
TrophyManager Greasemonkey Script
I started playing TrophyManager in some of the few spare moments I have at work in order to give my brain a reset. You know, one of those things that just gets your brain off of work for a few moments, so you can dive back in with your mind fresh. The game is a soccer management simulation with players from around the world.
So I was checking out the players page with FireBug, when I realized that the training graph provided more information than I expected. The URL for generating the graph contained the ordinal values that make up the training. What I failed to realize at first was that this graph contained the decimal values that make up the training.
So I decided to go ahead and learn some more Javascript by creating a Greasemonkey script to hack the query string of the URL and provide a nice little table to show exact amounts of training. So far people seem to like it. Someone even translated it to Norwegian! Wow, cool!
What else can be hacked in TrophyManager through GM?
So I was checking out the players page with FireBug, when I realized that the training graph provided more information than I expected. The URL for generating the graph contained the ordinal values that make up the training. What I failed to realize at first was that this graph contained the decimal values that make up the training.
So I decided to go ahead and learn some more Javascript by creating a Greasemonkey script to hack the query string of the URL and provide a nice little table to show exact amounts of training. So far people seem to like it. Someone even translated it to Norwegian! Wow, cool!
What else can be hacked in TrophyManager through GM?
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